Silver Pines Guide
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Walkthrough

Silver Pines walkthrough

One page per area, in the order most players clear them. Each page lists the key items, the codes, the boss and the collectibles you can grab on that visit — so you can jump straight to where you are stuck instead of scrolling one giant page.

Updated ·By the Silver Pines Guide team·How we write guides

  1. 01Outskirts: Miner Diner, Rodney's General Store, UnderpassStart. Diner key/car key, kitchen coffee (first stamina upgrade), car trunk (PI badge, Eddie dossier); General Store freezer gives Check-in Key; Underpass Key and herbs from pharmacy; Box Cutter (first melee) and first Hip Bag outside.1 puzzles · 0 bosses · 6 collectibles
  2. 02Crimson Bear MotelGate code is random per save (read Eddie's row in the guest ledger). Restore fuse power, win BB-gun gallery for Poolside Key, Grizzly Suite: Snub .38 revolver, pool net, torn Polaroid half. Palm-tree door via pool-grate door knob; W-500 shotgun from weapon locker (6671). Ferry Office Key and 'A Ride to the Stars' flyer.5 puzzles · 0 bosses · 4 collectibles
  3. 03Tunnel and Ferry StationTunnel boss before Ferry Station (drops Corroded Iron Ball). Ferry Office: pet the cat (achievement), Hip Bag behind curtain; ferry takes you to Downtown.0 puzzles · 1 bosses · 3 collectibles
  4. 04DowntownHub area. Quiet Hour Cafe bird-cage puzzle, Ammo Zone (bat, double barrel via cage 2367), cinema (Nailgun room), Pet Clinic, Silver Gazette, harbor ghost ship; Riverside Bridge Key; drawbridge to Church Hill stays closed early.4 puzzles · 1 bosses · 8 collectibles
  5. 05RiversideJunkyard/Dana's Auto Repair, Wing Oil station Hip Bag, dark tunnel radio (86.6) gives Sheriff door code, cable station bell rack.0 puzzles · 0 bosses · 5 collectibles
  6. 06Sheriff's OfficePainting safe, projector/badge puzzle (holding cells 3100), armory (Model 7 rifle), crowbar in evidence lockup. Boss: Deputy Roberts behind the red door (Snake Earring, Bell A).2 puzzles · 1 bosses · 5 collectibles
  7. 07Union ApartmentsLaundry tokens, newspaper-apartment lockbox, gasoline/Molotov. Apartment 4B flooded-basement boss gives Sea Polished Glass Shard (cheaper swimming, needed to reach Church Hill). Dream beach and bird/hole choice affects later corsage.2 puzzles · 1 bosses · 8 collectibles
  8. 08Rabbit Hole, Loomis Park, Town HallRabbit Hole bar (Star 1, Polaroid half, ring dents). Loomis Park three-mask statue puzzle gives Bell F. Town Hall clock (10:07) secret room; Malformed Mask boss.2 puzzles · 2 bosses · 10 collectibles
  9. 09Church HillReached by swimming west with Glass Shard. Metal cube gate, funeral home, cemetery, Chapel Tower wave fight (Bell B), fishing-shack S-1 Carbine (4514).3 puzzles · 2 bosses · 10 collectibles
  10. 10Sluice Gate and SewersHeavy Mechanical Cog (manhole key route), crank handle, three flow-control valves; Valve B poison boss; The Sheriff button-prompt fight gives .44 Magnum and Bell E.2 puzzles · 2 bosses · 6 collectibles
  11. 11Cable Station and Mt. Siah KopaRing bells in order E G D C F A B (per Grind'n'Strat) to run the gondola; top station keypad 0441; two 40A fuses. Five vs seven bells: sources disagree (games.gg says five needed; Grind'n'Strat lists A-G).2 puzzles · 0 bosses · 5 collectibles
  12. 12Thelend BroadcastingAudio patch panel, VHS lockbox 0002, lenses puzzle (cyan/magenta/yellow) reveal red door; Driver boss on Stage 1 (8 Ball Gear Shift).3 puzzles · 1 bosses · 6 collectibles
  13. 13The Red Door / A Place Between (final area)Payphone symbols, broken key, three metal spikes into the Flesh Tree starts final boss (Polaroid Negative). Ends with Eddie Velvet confrontation and endings.1 puzzles · 1 bosses · 1 collectibles

Frequently asked questions

What order do you do Silver Pines in?+

The usual route is Outskirts → Motel → Ferry → Downtown → Riverside → Sheriff → Union Apts → Town Hall → Church Hill → Sewers → Mt. Siah Kopa → Thelend → Red Door. Because it is a metroidvania you will return to Downtown and the Outskirts several times as new items open doors.

Does Silver Pines have chapters?+

No official chapter names have been published, so we split the walkthrough by area. Areas are revisited, which is why some items appear on later pages.

What is missable in Silver Pines?+

Boss-drop mementos and the Live ending's 25-memento requirement are the main risks. Make a manual save at a payphone before every boss and before confronting Eddie Velvet. See endings.