
Spoilers blurred
All 3 Silver Pines endings
Updated ·By the Silver Pines Guide team·How we write guides
Ending
Leave
Kill Eddie Velvet when pressed at the end (after saving at the payphone). Also the default if you skip other branches.
Unlocks: Switchblade (NG+, Grind'n'Strat)
Ending
Rest
Spare Eddie. Open Ring Box with all five Gold Stars for first Gold Ring; take Alice's ring from her underwater body in Downtown after the Eddie scene; insert both rings into Rabbit Hole bar stage wall; beat the following chase/boss.
Unlocks: Reusable Repair Kit (NG+)
Ending
Live
Collect all 25 mementos, choose 'Leave' dialogue (spare Eddie), go to the Outskirts shore, speak to Drew/the burnt man and burn the mementos in the furnace.
Unlocks: Omega Rifle with 30 Magnetic Slugs (NG+, Grind'n'Strat)
Don't lock yourself out
- Make a manual save at the payphone before Eddie; killing him locks Leave but reloading keeps others open.
- Any missing memento blocks the furnace option for Live.
- Star 2 needs Sledgehammer; Star 4 needs all bells and the Shovel.
- Rings in the Rabbit Hole stage start a major boss fight - prepare ammo.
Where guides disagree
- games.gg ties endings to cassette tape counts (Leave 0-14, Rest 15-22 with 2 of 3 figures spared, Live 23 tapes + 3 bosses spared); no other source mentions this We treat this as unconfirmed.
- OutputLag describes endings differently (bad / memory-loss / best-with-secret-boss); mismatches other sources - low confidence.
Frequently asked questions
How many endings are in Silver Pines?+
Three: Leave, Rest and Live, each with its own achievement.
What is the best ending in Silver Pines?+
Most players treat Live as the true ending — it needs every memento and a final choice to spare Eddie. See Live ending.
Is there New Game+ in Silver Pines?+
Finishing unlocks bonuses (Big Pockets, Infinite Stamina, extra weapons per ending). Whether there is a formal NG+ mode is not confirmed in our sources.