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Area 6 of 13

Sheriff's Office walkthrough

What to do in Sheriff's Office: 2 puzzles, 1 boss fight and 5 collectibles.

Updated ·By the Silver Pines Guide team·How we write guides

Route summary

  • Painting safe, projector/badge puzzle (holding cells 3100), armory (Model 7 rifle), crowbar in evidence lockup.
  • Boss: Deputy Roberts behind the red door (Snake Earring, Bell A).

Puzzles and codes

Painting safe1715

Match paintings to Sheriff's Book keywords; dial 15, 7, 3, 10 alternating direction. Front door 1715 (radio at 86.6 in Riverside tunnel).

Projector / holding cells0013 / 3100

Pry Badge 0013 with crowbar, insert license plate, reversed badge number gives 3100.

Boss fights

Deputy Roberts

Three-hit melee combo; two dogs (second joins mid-fight). Kill dogs first, keep distance with Model 7 rifle, dodge past him if cornered.

Reward: Snake Earring memento (fire rate +30%; one source says 35%), Cable Station Bell A

Tip: save at a payphone (it costs a coin) before every boss and before solving a puzzle that opens a new area.

Sheriff collectibles

0 / 5 found · 0%

Mementos · 0/2

Vessel Shards · 0/1

Maps · 0/1

Cable Station Bells · 0/1

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